Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MOBIBRAIN TECHNOLOGY PTE. LTD. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is entertaining, but a few things need changed. First, there needs to be a build / village edit mode to more swiftly reorganize large bases. Also, I can have the maximum number of canteens at max level feeding my people and still will lose people to hunger very frequently. It seems like some sort of stat is off. Last, in the world map there are 6 different locations shown, but once you get to level 200 in the winter location you can’t progress and it says stay tuned. I hope an update is in the works.
I’m producing more than enough food they just won’t eat, all the food techs are close to maxed. Both cafeteria are maxed level. It seems they either stand around do nothing and starve to death or they are doing there assigned task so much that they refuse to stop and eat. Starvation has become so bad that is almost impossible to keep population with searching for new survivors. It’s become very annoying and ridiculous. Request please refill empty workers that died, from available population unemployed automatically. Bad enough keep having to search for people die from starvation. The having to keep assign workers constantly Another thing I noticed since last patch, when building new building many times workers just stopped responding either filling up resources needed or just building itself for the initial build and unpragding.
Needs some love. Overall it’s underwhelming. For an idle game the progression while the app is closed is nearly nonexistent and if you leave it open so you can get materials it just goes into offline mode if you don’t interact with it after a few minutes. But it’s an idle game. So after a bit you have nothing to do while you…idle. Apparently you’re expected to just sit there and stare at the screen for hours at a time moving the map around so you don’t go into offline mode. The game doesn’t seem to accurately report the balance of materials so it’s hard to know what you need to increase. For example, my food and cooking availability is always at “abundant” but people are always starving to death. I guess they don’t like what’s for dinner? And keeping people alive just seems like random chance. They die just as much with the security guards as without so populating those jobs is a waste. In general just wishing I hadn’t spent the cash to get the additional offline resource time since the rate it accumulates is just so unhelpful.
Survivor Base - Zombie Siege is a survival strategy game set in the background of apocalypse. As the leader of a small surviving camp, your responsibi...
| Name | Price | Type |
|---|---|---|
| Material supply | $0.99 | One-time |
| 80 diamonds | $0.99 | One-time |
| 500 diamonds | $4.99 | One-time |
| Ad-Free | $9.99 | One-time |
| Mechanical administrator | $9.99 | One-time |
| 1200 diamonds | $9.99 | One-time |
| Character gift pack2 | $12.99 | One-time |
| Character gift pack1 | $19.99 | One-time |
| 2500 diamonds | $19.99 | One-time |
| 15000 diamonds | $99.99 | One-time |