Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Boy Howdy Technology LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I learned how to play Yahtzee from watching Jerma play that Mario game pack and one of them was two player Yahtzee and it was so fun I downloaded this app to play. This is by far and away the best Yahtzee app I've tried and I appreciate the ads just being a banner down at the bottom. There are so many apps nowadays that let you play like three moves and then make you watch a full screen unskippable ad and thank god this isn't one of them. I would happily pay a small price to remove even the banner ads, but as it is I am more than happy to keep playing with the ads down at the bottom. The only things I wish I could change about this app are: -add different scoreboard metrics, like average score or total number of yahtzees (just for fun, it's neat to see stats like that) -add a 'new game' button on the main screen that only takes one click. Sometimes I get into a terrible game and want to start over so I don't have to break my rhythm. Just a thought.
It looks like a nice, no frills app, and to be fair there’s no pay to play gouging, and it just lets you play. Unfortunately it has two fatal flaws: 1) The random number generation is ridiculous. Not even close to being the averages of what you would expect from physical dice. Given how simple it is to generate a random dice roll in programming, I can only assume it’s by design and intentionally skewed for some reason. (Not even just the re-rolled dice coming up the same a ridiculous amount as others have mentioned, just bad across the board). 2) More than half the time (guesstimating) you don’t get two extra rolls, you only get one. If they offered power-ups you could buy, or other IAP, I would say that they intentionally try to damage your score for financial reasons. But being they don’t have IAP or any other financial incentives, I can only guess it is just bad programming.
I agree that this game is true Yahtzee (without all the silly gimmicks in similar App Store offerings.) But a running average would make more sense than the “highest score” BS. Since this game is most often played solitaire, I think a Player’s Average score should be offered. Simply the total of scores over a given (or selected) number of games divided by the number of games played. If I knew my average score at the end of, say 100 games played, The game could talky a record of that avg score, and I could try to beat it over the next 100 games played. A running all-time average would be a nice “easter egg.” It might be nice for users with devices upon which multiple family members play to have players identify themselves with a sign in, so separate running averages could be kept for each user. —bb
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