Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ketchapp · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
i love this game and it is so fun to play. there are two modes but i prefer to do the regular one and not the watermelon one, but i definitely have a suggestion. even if you go a little bit of the platform you fall off and if the stick is a bit short and it gets very irritating sometimes. like just today i died when the stick was not even a centimeter over the platform and it didn’t make sense. so if you could change it to the general area on the platform that would be great. but just to make it clear i understand if it is actually short or actually too long. the suggestion will make the game so much better. trust me :)))))))
So this is game is definitely not the best game on my phone, but it's not the worst game to ever exist. The gameplay is fine, no glitches there! As for ads (which I know ketchapp is known for) I wouldn't know because I usually play this game on Airplane Mode. The 3 stars is for a few things. First, as I mentioned before, the game simply isn't that intriguing or fun. Next, which isn't a huge deal, the amount of time it takes to start a new game/retry. Like it isn't that long, but when you just want to play again, it's a bit annoying to have to wait for your guy to fall, and then for the replay button to come up for you to press. Like it isn't that noticeable, but I noticed it. Next is how expensive new characters are. The first few are 25, 75, and 150, but after that it's all in the hundreds (400, 500, and so on) this wouldn't be a huge deal, but seeing as the only way to get cherries is to collect one from under your bridges now and then, it's gonna take awhile. But whatevs, it's fine.
So basically this is two games in one. There is the regular version and then there is the watermelon mode. The only similarities are the character, guessing length, and the fact that you're constantly moving forward. Otherwise, they're very different. Watermelon does all the things I love. I get two tries on each piece, so if I mis guess on the first try, then I get another go. It also makes getting the cherries really easy. If you progress, you automatically get them. I like that! In the main version, you have to go out of the way and risk dying if you go for a cherry and there's just not enough motivation for me. Another thing is that on the watermelon mode, you don't hold down the stick. Instead, you tap it when you think it's right. That, I found, is a lot easier to do, especially with some of the really short distances. So I'd say, if you're going to play, go with the watermelon version! Much more enjoyable. And I think it offers a bit more challenge.
Stretch the stick in order to reach and walk on the platforms. Watch out! If the stick is not long enough, you will fall down! How far can you go?
| Name | Price | Type |
|---|---|---|
| 400 Cherries | $0.99 | One-time |
| 1000 Cherries | $1.99 | One-time |
| Remove Ads | $1.99 | One-time |
| 3000 Cherries | $4.99 | One-time |
| 5000 Cherries | $6.99 | One-time |