Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Sean O'Connor · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I saw that i still had this game installed, i purchased the extra maps a little under a year ago, but when i loaded up they were gone. I understand there has been a new update, but now i'm not sure if i have to complete the campaign to get my maps back or if its only a campaign style game now? I do just want an answer because i'm pretty confused. Also, from last time i played, the AI was wayyyy too easy to beat. All you have to do is push your units up every 30 seconds and the enemy routes. Whenever i wanted to feel challenged i had to move my troops back to the start intentionally. Not sure if the game is still like this, but i’ll definitely have to explore a little more :). Also, a couple more unit types would definitely be in order. Not even separate units, but ammo types for the cannons and mortars? I would love maybe a grapeshot that shoots more projectiles, but with smaller hitboxes and less range/velocity? Maybe even a new artillery type if possible… If you see this Sean… Keep up the awesome work with your games. i’m absolutely in love with Firefight :)
One the most unique games I’ve played in a while, another strategy game by the same developer who made “firefight”. This game takes into account morale, suppression (to an extent), and more, things that are rarely seen in a mobile game like this. One thing I love about this game is the simplicity of managing your team. It’s as easy as dragging their orders to a new location, or either having them charge or rapid fire. It’s simple in its surface, but the AI and behind-the-scene system is very detailed and sophisticated. The map pack includes about 11 different maps with unique features (costs 4 dollars to access them but they give you the tutorial one for free!) Elevation, cover, and forest density is put into account as well. My only complaints for the game is that maps can tend to get repetitive after playing them for a while. While I do know that the developer more than likely does not bat an eye to this game anymore, some sort of map generation and unit placement customization feature would be a dream come true. Other than that, this game is a solid 5-starrer. As mentioned above, the maps of course do cost money, but they provide a tutorial map free of price. For 4 dollars, I personally think you get a reasonable amount of content.
It’s free to try, and if you like it, there are more maps for you to try. Also, there’s multiplayer. I like how much that it’s like Firefight but with children and snowballs, haha! I enjoy the all the strategic decisions this game presents. There’s a lot more than you might first think. Here’s a bit about the game (it’s written in the game): there are different children/unit types that have different strengths. Children can charge the enemy to dislodge them from their position, but it goes wrong when the children lose courage when charging up hills and towards ice forts. The map set-ups allow for different plans. The maps are definitely not like each other, too, so there’s a lot to learn and enjoy! Notes on the game: I wish there were more maps, because 1 tutorial + 11 purchased maps are not enough. Although, I appreciate that the maps are very different from each other. I love the different children/unit types and the charge ability! Mortar seems ineffective. I’m unaware of how exhaustion and (out of) breath affects the kids. I’m also not sure how to reduce those levels. (Side note to developer Sean O’Connor: about Critical Mass, please consider enhancing the AI to avoid friendly fire and to avoid my range! I could destroy more units on the map given the chance, so I’d also like the AI to give me more opportunities against fighters. It’s also annoying that they run into me when I’m shaking an enemy. Edit: what about a second chance/life?)
Lead your squads of school children in a real-time battle to capture the other team's flag in an epic snowball fight! Each child has their own name,...
| Name | Price | Type |
|---|---|---|
| All of the maps | $3.99 | One-time |