Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Federico Curzel · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve been playing games for about 25 years. I’ve explored rogue likes, RPGs, idle games, open worlds sandbox games. My taste can be pretty discriminating at times. I find this game one of the best games I’ve played. Would love to see this game developed a little bit more. I’m still in the early stages of the game - but I love it. There are some bugs that could use fixing: responding on top of the trees, which makes it impossible for the character to move, and when interacting with items and people sometimes the game auto pauses require you to click the pause button and then click it again to unpause.
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