Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Advenworks Ltd. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It is tolerable to have ads between each level, even forgivable with levels this short. However, sometimes as you start a level, a second ad starts, but the game continues to run while you cannot interact. The ad ends and you find your game is over before you even could play that level. Then of course it starts another ad before you can retry that level. If you make the mistake of choosing to watch an ad for extras, like a bonus 5 balls, this extra ad phenomenon is more common. The game also crashes frequently during these ads, loosing the bonus and your current train of balls. This game could have been fun, if not for these ads. This does not convince me to pay for it, just annoys me until I delete it. It also makes me dislike the products in the ads, after seeing them pop up and make me lose the level I started.
The game is fun when it can be played. But the amount of ads and, more importantly, how the game handles them, is detestable. I understand that having ads in a FTP game are essentially an industry standard, but when an ad plays after every level, after every death, when starting again after a game over, and offers bonuses for the next run in exchange for watching an ad, it feels like I’m watching ads more than actually playing the game - even when I don’t make a mistake on a level. Additionally, some of the ads shown are the horrible ones that still play sound even when the phone is on silent and/or are ads that have a timer but switches to a new screen and starts another timer, making the ad twice as long. The final straw is that occasionally the game will resume playing when you start an ad, which will make it so that when you finish watching the ad, you have just enough time to see your cursor die again, bringing you to what? That’s right - another ad! Many of the more successful FTP games I’ve played don’t show anywhere near this many ads in such a short amount of time.
So I was playing this game of course and made my way to 200k points and died sadly. I notice I had a revive left and you now what happens it ask me write a review about 4 times which made me run out of time to use the revive. It was almost as if it didn’t want me to use the revive. This game is really fun and I have fun competing with my family to see who gets the highest high score but this can’t happen if stuff like this so please fix.
Guide your snake with a finger swipe and shoot hundreds of balls to break the bricks. Collect additional balls to enhance your shooting prowess. Get...
| Name | Price | Type |
|---|---|---|
| 10 Lives | $0.99 | One-time |
| Remove Ads | $2.99 | One-time |
| VIP Pass (Weekly) | $2.99 | Weekly |