Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Nightmarket Games Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Ok, so I played from the very beginning pretty much, and I had sooo much fun with it, but then I got another phone, and decided that I didn’t really want it that badly, especially because at the time I could only have a very small amount of apps because of data plans, and so, I deleted it, I’ve just now gotten to remember to download it again, and was shocked that you couldn’t align the pieces yourself and that the slugs just auto charged. I really didn’t think it was fun, and still don’t, but then they added where you can swap it. This was fine for me, as I just had to keep it on the manual settings. But then, the most hated change for me; they got rid of the gems you’d get from chests. If your new the game used to give you a certain amount of gems per chest, and you could afford something smaller or save up again. This method was how I got my favorite slugs, like tormato and the elementals, but then they got rid of it and now, it’s almost impossible to get the 500 gems required. I also don’t like the chances for a slug after a certain point. So it goes from 61% for a slug on both silver and gold chests at level 17 then at level 18 it’s a 5% chance for a gold chest, and no other way to get them(slugs) besides paying for them. I like the level system, but I feel like the game has become more play to win now with the events every other week taking away from gem and coin collection. If they’d rework the percents and give us the gems back, I’d have a lot more fun. Sincerely, Proncestols
I grew up playing the first game, and I loved it to bits. Recently, I got back into the Slugterra fandom and got both games to see if they held up. I am happy to say that both games are just as good as I remember. While I’m not the biggest fan of the pseudo-3D character sprites, the game itself is a blast to play. The ability to move tiles wherever you want on the board instead of painstakingly swapping two tiles at a time is a massive improvement from the first game. However, there is a glitch that I have encountered that takes some of the fun out of the game It’s not too much of an inconvenience, but it’s still pretty annoying. About two days ago, I clicked on the “Duel” icon to play against a CPU opponent. Before this, the feature worked fine, and was my favorite feature, since you could get a chest if you win. However, when it got to the loading screen like it always does, it stayed on the loading screen, refusing to take me to my new opponent. I tried everything short of deleting the app and restarting my progress, but I didn’t want to sacrifice my slugs. However, it’s just a little technical glitch, so it doesn’t really bother me. Overall, this game is a great sequel, but I urge new players to heed my warning.
ITS SO AWESOME! And don't just take my word for it, get it yourself. I love the new megamorph update, and they already give you 50 megamorph stones so you don't have to keep playing so much. The megamorph stones are kinda hard to get, but if you do get enough, it's worth it. I hope that eventually you can get megamorph ghouls (I'm talking to you game developers). Also, the ghouls are really strong. All you have to do to get them is get 150 gems (just watch the ads,thanks developers) and normally you can get a dark chest with a high percentage to get a ghoul. There is so many good things that come from this game and I hope you get it and enjoy the experience and slug it out!!! Ok this is an add on to my review just for the developers and if you want to snoop. Developers, maybe you can add more megamorphs and have ghoul versions too. Also, the elementals seem cool, but I only have one because the legendary chests are really expensive and there is only a 5% chance of you getting one. Here is my suggestion: Maybe you can lower the price for them (like 250 or 300 gems). Or my other one is to raise the chance for the actual slug. I hope you developers can get back to me on it. Thanks!! PS: If you read this part of the review because you wanted to SNOOP, then stop reading. Yeah I'm talking to you. Stop it. Stop it now you snoop.
The official Slugterra mobile RPG is free to play. Collect the slugs from the show, battle Dr. Blakk and the Shadow Clan, and defend the 99 Caverns in...