Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tadpole Entertainment Company Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The gameplay is nice, mainly because I’m playing with bots mostly. The game has a lot of potential, but the main thing preventing it from being a better game is the p2w. I recently started playing the game, and had quite a lot of gems stored from the mailbox option. I realized I could buy a character I wanted, so I did. Afterwards, I was dirt broke and just did my daily’s and other missions for gems. The point was that it’s too hard to even get enough diamonds to even upgrade a single character, say for instance an ultra character. It could take up to half a week to get a single training card for a character, and it usually takes 8-10 for a SINGLE skill upgrade. Mostly, this review is for people who are just starting the game or coming back to it (The return rewards are good, just maybe not that good in the long run). Please, the game was good in the beginning until p2w options became a thing, and that didn’t even allow you to fully max a character. 100$ for 10 ultra training cards is wild.
Don’t get me wrong this game is good but I feel like you guys would have more popularity if you add the kuroko no basket ball game to America I guarantee that it would be a hit if it his the App Store you guys can even make it a 5$ purchase game and I still guarantee you will be top 20 if not top 10 the anime community is quite large here in America as you can see based off your rating on slam dunk so if you take the time to read this message please do drop Kuroko no basket ball you don’t have to add a dub cast just translate what you do in a tutorial or something if you can please
Gameplay is amazing, probably the best basketball game on mobile. But the issue with the game is the incredibly LONG wait time to get a game going. I understand that the game lacks players, but active players are suffering and, to an extent, penalized for waiting to play the game. It can take up to 1.5 hour to queue up for a ranked match, which is just ridiculous. On top of it, daily tasks and event rewards are tied to ranked matches, so you have to get ranked matches in if you want the rewards and stay somewhat competitive against pay to win players. The way I see a fix here (aside from growing the player base) is: 1) reduce the wait time for ranked matches to maximum 5 minutes before bots kick in; 2) do not tie daily and event rewards to ranked matches; or 3) make the game less resource intensive and cheaper so free to play players can stack against whales. PLEASE take actions, DeNA, or else more players will be fed up and leave.
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