Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗24 HIT Riga SIA · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is an absolute disaster , what a pity. After a promising looking ad/demo you quickly come to realise that what you get to do in the demo , walk around a scrapyard smashing things with a stick and upgrading that stick so you can smash bigger things, is the whole sum of the game. Not only is that it gamewise but unlike in the demo… you have to watch an ad every 15 seconds …. Thats right every 15 seconds! And that doesn’t even include the other ads you have to watch to get your stick upgraded. Oh… and your character can’t run because that wouldn’t be cool enough for such an awesome character. Bottom line - You’re cleaning up scrapyards and being made to watch ads so often that you can’t really remember why. All of the storyline was in the demo… theres nothing else… Oh and don’t forget …it seems like you’re being made to do it with your ankles chained together with a 12” chain . A terrible hoax of a game that deserves to be held up as the poster for what NOT to do when building a game. COME ON app store… where is your quality control? 0 out of 10.
I really like this game, I hate the AD every 1-2 minutes interruptions…. It’s either deal, delete game or Pay $10 plus taxes….. be nicer if you can get at least 5 minutes before an ad starts mid battle
The cash you earn in the game is far too easy to collect and the scaling is too high for the equipment/gear, my suggestion would be for higher 'tiered' gear packs that they can be bought from cash earned in game, this would allow players to not only collect resources when they run out of fuel but also prepare for higher powered fights at a balanced and scaled outcome due to the higher rarities being more expensive and only great and rare being not able to be bought with cash, however in my opinion if this were to be implemented I would suggest only great and rare being able to be bought with in game cash so that way iap’s would be needed unless the player watched a ton of ads to be able to buy the higher rarity.
The world ended in fire. Now only the wasteland remains. Step into a harsh post-apocalyptic desert where survival is everything. Play as a lone scave...
| Name | Price | Type |
|---|---|---|
| Hard Pack 1 | $0.99 | One-time |
| Hard Pack 2 | $4.99 | One-time |
| No Ads Pack | $9.99 | One-time |
| Hard Pack 3 | $9.99 | One-time |
| X2 Fuel | $9.99 | One-time |
| X2 Tool Damage Forever | $11.99 | One-time |
| No Ads VIP for 7 days with discount | $15.99 | One-time |
| Hard Pack 4 | $19.99 | One-time |
| No Ads VIP Pack | $22.99 | One-time |
| No Ads Forever | $49.99 | One-time |