Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗GenITeam LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game as a child it’s not scary but I love this! It’s really glitchy but i love glitchy games! For an update maybe you could make the goal of the game more clear I did not understand some of the goals but that’s the only part I think should be improved
Ok so I never new the butcher can grab you and see you through walls and why is he so slow are they even trying to make this scary? I never knew that there were doors you can and can’t open because when I’m trying to either run from him or grab something from him while he’s doing something else and there are doors I just can open,I think you guys should add a little message in the tutorial part of the game that’s says there are doors in some levels you can’t open and please make the game look realistic I mean I get it low budget game but still make it with some quality graphics and there are some levels where you use the same script and I mean I think you should add some new scripts to the game like on level 3 I think where you had to take his food after you took it he was cutting up food in the kitchen he went to find his food and went it was gone he just went back to the same script. This isn’t as much of a horror game its more like a regular game anyone else can make because he’s so slow and just so retarded I mean I know I can’t make a game like this because I’m so lazy and don’t have the time but make him faster and why is he deaf can he not hear those creaky doors I mean you can probably hear them from a mile away and I think that could improve the game and make it scary.
As a game marketed as a “horror” game, there was barely anything actually scary in this game. The game is split up into 18 levels. I was able to beat all of these in about 30 minutes and wasn’t terrified at all. But it could be scarier for a child. Next, the design. The main floor has decent decor, but I was able to walk right through a table. And there’s a camera in the top corner of the screen that shows you where the butcher is. That just removes all of the tension of having to hide from him, which adds to the fact that this game isn’t that scary. The upstairs and the basement are just... not what I expected. The basement is just a big room with a bunch of boxes, and there’s only two rooms upstairs that actually have detail put into them. The rest are just empty rooms with some clipping textures. Not very realistic. Overall, I have this game two stars because there is some good parts to it, like the beginning where you have to hide from B outside, but the rest of the game is the same thing; Pick something up, run away. I feel like the creator didn’t use their full potential on this game. P.s. on one part of the game, the butcher is asleep in the bathtub, and he isn’t even in it fully. The bath is going straight through his body.
In the small town of Eyrie, there is a Legend of the Butcher. His name is B and he lives in a house on the top of a hill with his wife, Elena. One win...