Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Kotobuki Solution Co., Ltd. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Adventure bar story but better? This game is great. I can already see it’s improvements, since it brought most of the systems from it almost identical but polished. But just one thing... ingredients quantity being limited to 100 is rather tight. Especially the most basic ingredients, which are used in many other dishes and also other basic ingredients. Like rice, salt, eggs, etc. Raising the items quantity limit up to 999 would be highly appreciated.
It would be unfair to compare this game to stardew, but it gives you that same sense of progression-by-living instead of by combat. The game essentially revolves around the dragon quest alchemy system, except you’re cooking food instead of making items. Finishing recipe hints by guessing the right ingredient leads to more recipe hints. Bosses are pretty challenging, though you can always wait and eat more food to gain levels if it seems too tough. My top two complaints: The game has fake iPhone X support (stylized borders). The cooking interface also gets pretty crowded after you learn a lot of recipes. There are filter and lookup options, but they’re not quite as robust as I’d like.
This game is a spiritual successor to Adventure Bar Story, which I played on my 3DS. The game play is similar Despite being a mobile game, I think it’s vastly an improvement! The graphics are beautiful, with a 3D environment, pixel sprite characters and item icons. I’ve never liked 3D mobile games, but it turns out what I actually didn’t like was the was characters who were portrayed in 3D on such a small platform. The combination of 2D sprites in a 3D environment works really well! You’ll like this game if you enjoy RPGs. You run a tavern, make food, collect ingredients in dungeons, and have a cast of characters that make up your party that you level up and can equip with different items. Also, you don’t need to pay anything at all to progress in the game! You can buy gems, but they also drop from monster battles not infrequently. Overall I am very pleased with this game and overjoyed that I found it! Very happy to be playing an RPG game on my phone that doesn’t use energy or gatchas or need to use RL money to progress.
Patty's brother has been possessed by the God of Poverty and the whole family has become poor, with huge debts... This is the beginning of Patty's str...
| Name | Price | Type |
|---|---|---|
| Jewels x 10 | $0.99 | One-time |
| Jewels x 60 | $4.99 | One-time |
| Jewels x 125 | $9.99 | One-time |
| Jewels x 260 | $19.99 | One-time |
| Jewels x 700 | $49.99 | One-time |