Screenshots
How Much Does Reverse: 1999 Make?
Platform Performance
Rating Distribution
Top Countries
Reviews (3)▼
I’ve played and quit dozens of iOS games including but not limited to Diablo Immortal, Undawn, and AFK Arena but Reverse: 1999 has been the only game worthwhile. It has great characters, amazing art style, outstanding graphics, and a truly addictive gameplay! I can say with confidence that this game is not a pay to win but is still worth every penny. My only complaint is the mind numbing the dialogue, it’s long and boring and I always end up skipping it so I never know what’s going on story wise. I do however appreciate the voiced dialogues as it is a breath of fresh air from all the reading you have to do in other games. This game has lots to do to keep you busy and the only thing I would say to help improve it is to keep adding more content. Particularly the gameplay is the biggest appeal for me so more action please! Also maybe more exciting and relevant dialogue so that I can be more invested in the story which is half the interest/reason to play in almost every game. Other than that there’s not much else to say except that this is truly a game worth playing and maybe the only iOS game worth downloading.
The game is great at first, it has good designs, graphics, story and various development options. For example, if you run out of energy and can no longer continue with the main story, you can alternate it with the artificial sleepwalking event, which does not require energy, trying to improve your heroes each time. However, there are only 3 small things that should be improved: 1. The material crafting system. These should be materials that can be obtained in any of the battles in the main game and not from the events that accompany it, since that way it is more viable to obtain them even if it costs time and energy, but if they ask for materials that are only obtained in the events, these sooner or later. 2. The arcanist system, there are some arcanists that we will never use nor have we used even once in the game, but even if we don't want to, they usually improve their "portray", if there was some way to generate an event where certain heroes have to be used, This could allow players to make use of these arcanists and at the same time obtain achievements, materials, etc. instead of having them lag behind. 3. The replay system of the game should have skip in the battles x1 x2 x3 and x4, at the beginning it is fun to see what plays you made, but then it becomes boring and you just want to save time.
to whoever made this game an ad on my fyp for tiktok: i hate you and i love you. i hate you because now i’m gonna play this game forever, and i love you for the same reason. i’ve already spend 3 hours playing and haven’t made it through a dent of the games energy. i could play for so many more hours and not have to spend money, i love you i love you i LOVEEEE YOU! my god. oh my god. the developers?? ATE IT UP AND LEFT THE DINNER TABLE EARLY BECAUSE THERES NO FOOD LEFT!! the art design of each character: insane. there is SO MUCH detail in each design, and there’s SO MANY CHARACTERS. i’m sure we learn then down the line but its funny when you pull for them and they’re just… you’ll know when you play. but the dialogue, the voice actors (i play in japanese dub, it’s so good im cryin). AND THEN THEIR ATTACK? THEIR ULT? u gotta be kiddin me. i just sat here with my mouth agape. ur lying. and i’m the type of person that HATES turn based games, so when i found out how the gameplay was i was gonna delete it but wanted to try it to see how it ran, and wow. y’all changed my mind. i want to thank you! i know i sound crazy but i don’t even write reviews unless a game did that much impact in my opinion. to the creators: you care so much about the game you created and it shows in the way it breaths. i hope you’re all proud of yourself, because you deserve to be.
Version History (11)▼
Available In (108 Countries)▼
Supported Languages (4)▼
App Details▼
Reverse: 1999 is a 20th Century Time-Travel Strategic RPG developed by Bluepoch. On the last day of 1999, the "Storm" fell upon the world. You witne...