Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Artifex Mundi S.A. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Like many others, I first became acquainted with Artifex Mundi when Big Fish published their games. Those games surpassed in quality the majority of those in BF’s portfolio. Artifex Mundi has been independent for a couple years, and now they are publishing outstanding games from developers like Brave Giant Studios. These partnerships seem to be working out well, and Queen’s Quest 3 is no exception. The graphics, soundtrack, cut scenes, and storyline are professionally rendered. The quality control team must be hard at work, because I didn’t experience any glitches. That doesn’t mean there isn’t room for improvement. The minigames are generally easy, and I wish there were at least an option to select something more challenging. The clarity and fine detail of the graphics make the HOPs more fun to solve, not a frustrating time where I whack away at the screen just trying to move on. That said, there were far too many word list and silhouette HOPs, especially in the bonus game. There are 3 collectibles: 8 ghosts, 16 hats and 42 crests (one in each scene the main chapter). All of them provide back story when you obtain them. Unfortunately, if you miss them in the main game, there is no way to go back. I wish the teleporting map would have indicated the collectibles. In sum, the production values of the Queen’s Quest series are a cut above the typical offerings from Big Fish, but I prefer a game with more complexity. Thanks for the hard work, and keep them coming!
Thanks so much for the move from BF. I'm just a regular gamer not paid or asked for my review. I appreciate the improved quality and make every effort to purchase each quality game published. I also appreciate the reduced price at introduction. I've enjoyed each of the Queen's Quest series so far, and this one isn't a disappointment. I'm approximately halfway through and have experienced no glitches or problems. The gameplay is smooth and seamless. It could be a bit more challenging, for me, in the difficulty of the puzzles. Always a rough call though, too tough and it's frustrating, so I do prefer to error on the side of ease. Overall great job, thanks to the AM team.
I like the Queen's Quest series, including this third installment. Story is ok not oppressive, decent length, game mechanics work well, no glitches. To Artifex..Thanks for self-publishing.. also appreciate the low intro price. You may notice DTE posts have moved from BF games, I do hope this group doesn't ruin your game reviews also. Some folks have stopped reviewing due to a select few (two actually) from said group. Please understand even though you may have only a few reviews..we're out here and we WANT to support your company and your games! Thanks.
FANTASTIC HIDDEN OBJECT PUZZLE ADVENTURE GAME FROM THE CREATORS OF ENIGMATIS AND GRIM LEGENDS! A promising alchemy student, Eliana, is sent on a mi...
| Name | Price | Type |
|---|---|---|
| Game Unlock (AM Club) | $4.99 | One-time |
| Queen's Quest 3 Unlock | $6.99 | One-time |