Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗SHIMADA TOSHIHIRO · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
First of all I love the style of the game, The style of the game come in dated with the amazing game play and The significance of progress which is provided at the right time would be a five star review, right? But the one little thing that can mess up some people is the vagueness of this game, the thing is it has no text and some of the things you might buy in the shop you could not know what they do and you could get mad about it or if you go into the park to the left of your main town you may not understand what it means by advertising it’s other games or when it shows you that if you buy something from the store it will delete ads but the no text of the game plays along with the style but this is not a negative comment. I am just saying that if you put a little bit more, let’s say... story to the game it could bring in more people to want to know what the story was of the game that they used to play then got bored of because they didn’t know what to do because it was getting too hard or they had buy something with gems. But remember, this is not a hate comment, it is more of a recommendation comment. So please consider what does took a very long time to type up on my tiny phone, thanks!
The game is simple but rewards skill, timing, and thinking through and exploring the options you have. As you play you learn how the combat works organically through trial and error and how weakness/resistance and elements work. Through different combo styles you can end fights quickly or drag them out to farm gold and push your luck while relying on your skill. There is an energy system that is fair and is there to push you to play better rather than spend money. The game has a limited number of missions so no need to rush. The levels are endless after you beat the stage boss and some well planned farming goes a long way towards helping you succeed, plus you can play and progress through upgrades and when farming at a good level for your skill and stats, you fight in one stage for longer than the 15 minutes to get another play from the energy system. There are bonuses to get for money like % based stats and super moves, but the super moves are mostly inconsequential. They are not too strong (might finish one normal enemy in a level below your stats) and take a long time to build up. Also you tend to get less gold when beating an enemy that way. They are pretty cool looking though, and don’t use up your turn. I beat the game without them and went back and bought a couple to play around with to support. For completionists, it’s better not to beat the obvious final boss as he’s better for farming gold than anything in the game, but the final upgrades don’t matter much.
This is a really really fun, easy game to just pick up for a short break, and it works really well. However, the game runs a little deeper than it lets on, and you could be forgiven for not figuring it out because the game—as a deliberate, and mostly positive design choice—has no text whatsoever. It comes with a simple tutorial, and after that some additional tutorials in the form of videos, but no text and nothing to indicate, for instance, WHY you might want to do the helicopter you'll eventually get access to, or WHAT the glasses you'll get really do, or what the deal is with the cars, or anything like that. And, again, this is still intended as a positive review, because the game is fun, and the people who made it very clearly made a deliberate decision that, for 90% of the the game (and 100% of the parts you NEED in order to have fun). But if you want to delve into the game, read a guide online or something. (To the developers; maybe make more little tutorial sequences, or have someone you can click on who will explain things to you, or something?)
Suddenly the Monster Corps attacks and breaks the city. Be the hero who will revive the city while taking down monsters. - Scrapyard Get building mat...
| Name | Price | Type |
|---|---|---|
| 100Gem | $0.99 | One-time |