Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗adam rogan · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
so this is a great and fun game to play. I love bowling. However, as far as the music isn’t concerned, while the only music in their sounds good, there is no real track selection at all. I wish there were different pieces of music that would play for different tournaments or different parts or what not. Maybe that is something that can be worked on.
A friend of mine turned me onto this game and I absolutely love it. I am a totally blind person so the extra work and care that you’ve taken with accessibility is very much appreciated here. This is a fantastic game and I recommended to absolutely anyone brings back memories of my bowling years years ago thanks for such a great game love it!
This is a very solid bowling game with great music and sound effects, and I really appreciate the effort that was taken to make it voiceover compatible so that blind people can play too! But there are still a few things I have noticed that need a little polishing. Generally, the game is able to be played with voiceover, but I feel like there could still be improvements made on how the controls work. I think it's mostly personal preference, but at the moment I feel like the voiceover control scheme isn't as precise or quick as it could be. You have to wait for the position to be where you want it to be, and once it's locked in, it's locked in, and there's no way to change it, so there are many points where I'm stuck at the wrong position and knowing I'm going to miss the pins but cannot change it. The idea of the power behind the throw being controled by when you double tap during the rising and falling tone is also a really interesting idea, but is a bit clunky in practice. I have never figured out how to get strikes consistently yet. I have thrown at the same position and nearly the same power level but did not get the same results. Which makes me feel like it's a game of pure chance rather than any actual skill. The announcements could also use a little work. Right now it's hard to tell when one frame ends and another begins, and exactly how the score is calculated. Ultimately, I think this is a very solid game that's fun to play and could be fun for sighted and blind players alike. Keep up the good work.
Step up to the lane. Pixel Bowling is a retro-styled bowling game with simple swipe controls, satisfying pin physics, and a whole lot to keep you comi...