Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Fatih Beceren · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love the concept of this game but as others have stated the rng of the cards is infuriating. I love the idea of only being able to survive with the cards you’re dealt, but it’s incredibly annoying to only get cards for things you can’t do yet because you haven’t gotten the card to first allow you to craft tools or build the workshop for example. It forces you to shuffle for a card you might be able to play or end the day after 2 deals. Which is fun at first til it keeps happening and you just can’t progress at all. I’ve not once been able to repair the stove. I’ve gotten the chance to do it once and I just happened to craft furniture right before and didn’t have enough materials (lesson learned not to use all materials at once!) but now half the time I can’t even get the card to build the workshop. I think a huge improvement would be to NOT get cards in your hand that you don’t have the requirements to be able to play it. E.g., don’t give player cards to repair cabin, warm up, garden, etc. before they have the requirements to be able to do so. It just leaves you with nothing to play.
It's definitely fun to pass time, but still pretty buggy. Bear encounter, sometimes I tap to try to speed it up, but idk if it's from tapping but sometimes it says “ineffective” but I still get feared. SOMETIMES, it even puts two fear points on me and I automatically lose! Also when I repair, sometimes it'll not register my materials (though I noticed this when I had 8 materials but no hammer, it noted no materials, no hammer). I also noticed for the bear encounter, you could scare it with a bow, but even if I had the bow, only the spear is usable for scaring the bear. There are also needs to be fine tuning out useless stuff. Why can't you just craft a bow and arrow in one button and need to craft bow AND arrow? If it breaks, you still need to craft both! Please also add a red dot notification if there's rewards I can collect in that rewards card when it shows up! Also, when I refresh cards, it sometimes just automatically goes to END the day. However, what's the point of the end the day refresh icon that's different from the normal one? Also, there's too much types of food when you need to cook. No need for extra two health foods that makes it confusing to click. 🤔 Also, there needs to be a way to see your entire inventory! I forget which tools are broken between each game session and end up going into craft weapons when I have them all crafted already when I could choose a better card. Maybe you can also add tool health to that menu if you add it? See what are the chances of it breaking as you use it. I also saw the last update was for the excess materials drop. 😂🥲 Rip that extra material I used to get to day 100, now I'm stuck at around days 30-50 because RNG doesn't favor me.
This game’s cards seem impossibly difficult. They don’t appear to be random. I’ve spent days playing hundreds of times to rarely get by the first month. I can’t get far enough to find out what this game has to offer and have fun. My approach seems logical but the card algorithm has a different plan. Several cards need to be drawn, in exact order, to survive much less to get ahead. If you don’t get wood, then tools, then 3 woods every few days your going to die. Add a difficulty scale or something to make it less frustrating. If you try to buy items you’ll freeze to death. If you scrimp and save you will die too. My results are getting worse the more I play. The very few times you last a month bad cards, not bad play will kill you. What’s with the gems you earn from achievements? There’s no where to spend them that I can find. Also, this is for an iPhone screen. Small on my ipad. This will be good. It is not buggy and well put together. The fishing is fun, the dog is cool, and premise is great. I just really don’t care to learn a card algorithm as it is. I’ll check back.
Overwinter Survival is a card-based survival game in which you are stranded on the glaciers of Greenland. The cold and loneliness ensnare you after y...
| Name | Price | Type |
|---|---|---|
| Standard Pack | $0.49 | One-time |
| Advanced Pack | $1.99 | One-time |
| Premium Pack | $2.99 | One-time |
| Elite Pack | $4.99 | One-time |