Neon Yellow Ball

Aleksa Racovic · iOS

Neon Yellow Ball

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Neon Yellow Ball screenshot 1Neon Yellow Ball screenshot 2Neon Yellow Ball screenshot 3Neon Yellow Ball screenshot 4Neon Yellow Ball screenshot 5Neon Yellow Ball screenshot 6Neon Yellow Ball screenshot 7Neon Yellow Ball screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Neon Yellow Ball Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K

Rating Distribution

N/A
☆☆☆☆☆
0 reviews
No rating data available

Top Countries

🇸🇦 SA🇰🇼 KW🇫🇷 FR
Reviews (1)▼
★★☆☆☆H-TCG5/20/2024
Simple: a game, like others, with potential.

This is a game that feels like it could pass some of my time away if it weren't poorly executed. It’s a game with potential, perhaps because of its simplicity, rather than in spite of it. The player opens the game to see the Unity watermark, an opening title screen ("Neon Ball"), and a plain menu. It's not flashy; it's not trying to be something it isn't. It only feels like you're about to play a fun indie game. The first seven levels teach mechanics and obstacles. Within this time, the player will learn that you'll receive an ad every time you complete a level, and if the player has died a few times, the player will learn that each death warrants an ad, too. At the eight level, there is an abrupt change in difficulty: The player is thrown too abruptly from learning mechanics into the 36 challenging levels that we were promised in the app store. At this point, an ad after every death becomes intolerable. I'm disappointed because it's hard to find a game from an indie developer that's SIMPLE. Not flashy. Not overwhelming. Not a series of micro-transactions. Less than 5 controls; a game dictated by level design. With a more gradual progression (and less frequent ads), assuming the next 28 levels would be good, fun, challenging levels, this game could be just as fun as some of the greats (say, geometry dash or bacon the game), if a bit shorter due to the limits of a part time developer.

Version History (2)▼
1.110/12/2023
1.08/15/2021
Available In (115 Countries)▼
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)▼
English
App Details▼

Use left and right arrow to move and up arrow to jump. Avoid obstacles and solve logical puzzles. Try to complete all 36 challenging levels!

iOS App ID
1581312508
Content Rating
4+
Min OS
12.0
Size
176.6 MB
Publisher
Aleksa Racovic