Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Galatic Droids · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Unusable control location in the middle of the bottom of the screen. Refactor and make a new release.
Buttons to control are located at very bottom of screen and causes the window to always want to close. Boring game with only one level.
One of the worst controller mechanics in the history of games for someone starting a Harvard course on like basic game design then great you can play this game as an example to code your own but other then that it's useless functions
Moon Lander, Welcome to Moon Lander, this is a lunar landing style game where you have to safely land the lunar module on the moon. Sounds easy, how...