Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Coleplay LTD · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game has really cool graphics and art style It is a hardcore grind as of now which is good. It benefits the game long term and benefits the creators because certain people will spend money because its a good game with a long term progression system. As of now i havnt seen any events and no sort of community based events or guilds or PVP Im sure these are in the works and would be necessary for the game to succeed. They have all the keys to a great game just need to execute with future updates and great events. As long as the progress and upgrades are seemingly endless then game will succeed 👍🏻👍🏻
So far, the game seems fun … but it definitely needs some tweaks. First: the resources are WAY too hard to come by. I’m grinding for literal hours to try to get enough stuff to complete the daily quests alone. Second: Daily quests. Absolutely freaking ridiculous to open three chests per day. That’s 120,000 coin. How much coin am I getting per completing each level? Like 5,400. I would have to complete 23 levels without auto-battle in order to meet just ONE daily quest requirement. Third: No auto-battle? I get it, you want the player engaged … but when someone has to do something like 23 missions, they get tired of the grind. It’s annoying. Fourth: Are bot bodies limited to only common? I can’t find anywhere where it says what the drop rates are and I only get common. Also frustrating. Fifth: Upgrading bodies. You’re telling me that leveling up my common bodies gives me only *TWO* HEALTH!? What is the freaking point of upgrading the body?! Sixth: No easy swapping between maps? It should be a simple swipe left/right to fix this problem. Seventh: Coding needs to be reconfigured for things on screen. Say I’ve tapped a module, it displays numbers, I upgrade it … numbers don’t change. I have to tap something else then re-tap the initial module to see the changes. That’s all I have for now. I can’t tell if I love the game or not yet. I’m a fan of the somewhat quick gameplay, no energy/time countdown, and no PVP. Can’t wait to see what changes future updates have.
I’m impressed! It really helps pass the time while waiting in lines or traveling. The mechanics of the robots and their equipment are interesting, with turn-based levels. I wouldn’t say it’s too easy, as I already lost on the third turn — you’ll need to think a bit. In other words, you can’t play it with your brain completely turned off.
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