Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tang Cho man · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Morale and braveheart are both bugged. Morale is victim to serious lag, when I use it all of my heroes stop attacking and then when the buff is over the damage is applied and the projectiles try to catch up all at once but they aren't actually hitting anything. Braveheart works, but the multiplier doesn't change the tap damage numbers on screen. In other words I'm still seeing the same damage on screen when braveheart is active, the only way I can tell it's working is that the Titans die faster. These need to be fixed in order to get a higher rating from me.
I love the game wish I could play it longer but it starts to lag then crashes please fix
Monster Titans come to our world want to destroy everything. You must lead the Army of goddess to defeat them. Just tap it! Tap and upgrade, to build...
| Name | Price | Type |
|---|---|---|
| 180 Crystals | $1.99 | One-time |
| 500 Crystals | $4.99 | One-time |
| 1200 Crystals | $9.99 | One-time |
| 3100 Crystals | $24.99 | One-time |
| 6500 Crystals | $49.99 | One-time |
| 14000 Crystals | $99.99 | One-time |