Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Hosted Games LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Good interface, reasonably clear choices, cute romances, and a... surprise at the end that I particularly liked. Only complaint is that, while the choices did make some difference to the narration, there was little room for divergence. The romances were the significant options. I'd have liked my element/weapon choice to make a bit more difference to my choices. I'm also not sure what difference Corruption made. Nonetheless, these issues are common to most Choices of Games, and this was cleverer than most (in a surprisingly meta way). Highly recommended.
Despite it minor flaws, which in the main include far less choice and a lot more reading than in other games of the sort, all in all this one deserves five stars due to its fantastic writing, moving story, and excellent pacing. Pretty much the only game of this type where I felt like the way your character grew in power was natural and earned. The characters and settings are also flawless. All in all, I heavily recommend this game.
I LOVED this game the characters are unique and funny, extreme replay value ( have fun finding all of the dialogue variations), and the story line is rather intriguing if I say so myself; however, I think that the stat mechanic is to basic. At 55% resourcefulness I passed every single resourceful test I had, ( conversely I failed every single faithful test at 45%) I think that the stat system needs to be more complex than just is it above 50%. A different problem ( more of a personal thought really) is the romance subplot, I see this in every single choice of games release a lack of a multiple partners option. I want to feel as if I am the protagonist and I want to deal with the effects of my actions, in the world or in my character's personal relationships. I would like to see an option where I could convince Brigid AND patch AND Silvia to date my character ( not an easy brain-dead dialogue option mind you, but a grueling drawn out process that takes surgical precision to accomplish or a social hand grenade goes off in your face.) in summary this is an awesome game that has some very human flaws, but is a gem that any role-playing fan would enjoy.
Combat, romance, adventure, and of course—magic! Master four elements and take on fate itself in this epic, interactive fantasy tale! Six possible end...