Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗RORTOS SRL · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is probably the most user friendly flight simulator in the App Store. The graphics are great and you get a good selection of jets you are able to fly anywhere in the world. I’m no physicist or a pilot, but you don’t have to be one to remember Newton’s 1st Law: “An object that is in motion will stay in motion unless an external force acts upon it. An example of this is when a jet goes into a stall. It doesn’t pull a Coyote and Roadrunner stunt and just stop on a dime and fall out of the sky. It still has some forward momentum and glides down as it slowly descends. It also means that upon landing the nose doesn’t smack down on the tarmac as soon as the back wheels touch down. If you watch a plane coming into land, you will notice that the pilot keeps the nose up as long as possible and then, after 500 feet, they slowly ease the nose down and TOUCH the front wheel to the tarmac. One thing that would help with this is if you had the AOA right on the planes. One other minor thing that needs fixing is the fact that you can’t see the water on the map setting while in flight. One jet you should add is the F-15 Strike Eagle
Alright, hands down this is the best flight sim out there. However, it's gotten really flat since you can't really engage in combat. UPDATE:( well after finding out that air fighter is now a subscription I don't know what to think about rortos anymore) I spent money to buy the pro so I wouldn't have to worry about having to purchase new upgrades when new things came out. I saw that the basic "air carrier landings" has gotten a recent update with a new aircraft. Fortunately you need to buy all the aircraft if you want them. Meanwhile the pro version still has not been updated for almost a year now. What a shame. I was really loving rortos but looks like you guys have followed along other corporates...
The graphics are phenomenal, the list of aircraft to choose from is superb but the physics of flight is just not right! Granted I am no aerodynamic engineer (YET) but I do happen to know quite a bit about airplanes and how they fly. So I will cut right to the chase. Problem One, the decent/accent rate is off based on the AOA. Now I won't go into any mathematics but an experienced flyer can clearly see that it is off. So PLEASE PLEASE PLEASE in future updates (sooner rather than latter) correct this problem by, 1 making the stall speeds much lower, 2 allow for aircraft decent even when the nose is pitched up at high degrees, and 3, when landing allow the user to EASE the nose onto the tarmack. Currently the game is programmed to slam the plane into the ground the second it touches down. So please correct that and all that I have mentioned for optimal realism!
The most advanced Flight Simulator and Aircraft Carrier Landing System ever created. Landing on an aircraft carrier is one of the most difficult task...