Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Pinjal Maniya · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The games that I’m trying to play is not working I can’t even play it so I waited at a one star just because it is boring and I can’t get it to work and it has so many ads. I don’t like it maybe don’t do it like that maybe like put it you know Don’t do that that’s gonna make me sad. I hate when people do that. That is not no I hate that so y’all should fix your game. 😡😡😡😡😤
It just asked me a lot of questions that to start so just ask the questions but right the next question it’s always a commercial
kind of nice but even kind of weird
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| Name | Price | Type |
|---|---|---|
| One Coin | $0.99 | One-time |
| Ten Coin | $4.99 | One-time |
| Weekly | $7.99 | Weekly |
| Weekly Free | $7.99 | Weekly |
| Thirty Coin | $9.99 | One-time |
| Yearly Offer | $29.99 | Yearly |
| Yearly Free | $39.99 | Yearly |
| Yearly | $39.99 | Yearly |
| Two Hundred Coin | $49.99 | One-time |
| Five Hundred Coin | $99.99 | One-time |