Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MOBIRIX · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Been playing for awhile and I’ve come to notice multiple things that could be improved upon. Main one is the invincibility remove it completely it’s just not worth playing when you can’t do literally anything. Maybe add a rune or a skill that bypasses it at least. Next you need to add ways to make more coin could play this religiously and would make not enough coin to actually buff up companions or equipment. Next special enemies that “miss” is dumb at least reduce damage makes sense but most companions barely do one hit per attack with the absurd targeting that is applied. If anything make it a percentage chance that hits miss not the amount of hits till they can be damaged. I get making things difficult and giving people a reason to play or paying to better enjoy the game but it’s just getting boring. I do enjoy this game but starting to get frustrated by the lack of investment or improvements of game dynamics. Kind regards SYLPH Lv 25
No issues, been fun
Concept is fine but nothing new. The real breaker for me is the targeting…each shot goes after the same attacker, which means that every shot except for the first killing blow does no where. Maybe it gets better when there are swarms but at the start it seems painfully silly.
Roguelike defense with simple controls and various strategies! Monsters are surging in—save the kingdoms with your strategy! A Roguelike Defense Adv...
| Name | Price | Type |
|---|---|---|
| Purchase 240 Dia | $1.99 | One-time |
| Purchase 460 Dia | $2.99 | One-time |
| Golden Mercenary Pass(30days) | $4.99 | One-time |
| Purchase 1000 Dia | $6.99 | One-time |
| Honor Mercenary Pass(30Days) | $6.99 | One-time |
| Purchase 3000 Dia | $19.99 | One-time |
| Purchase 5100 Dia | $34.99 | One-time |
| Purchase 11000 Dia | $69.99 | One-time |