Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Hammer Stone · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I see the souls/sekiro inspiration and it’s actually challenging. I just got it so I haven’t seen everything it has to offer yet but I do like it so far. As of now, there is one thing that could be better. I don’t know if it was intended or not but If The Thunder strike move could lock onto a target or at least face the general direction of a target, that would be great
It’s honestly a good game that has great potential. I think there are some bugs here and there but I definitely believe this could be one of the best action games we have on mobile. A couple tips on my end 1. Create a story! Story telling is a big thing that can make or break a good mobile game like this. Give us choices, gives us an ultimate goal. Why are we fighting, who are we, who are these creatures, etc. 2. Parry map system Give us more parry type mechanics. And with doing so, give us a place to go to recap on the different ways to parry different indicators. 3. Movement I also believe movement is a huge thing with games like this. Give us a chance to dodge attacks, while also giving us attacks that we a required to dodge. Kinda of a similar concept with Seikero having red attacks that you can’t parry. But also give us a chance to change our lock ons better. Maybe just clicking the characters in order to change. Things of that nature. Other than those things, the game has true potential to be one that dominates the App Store as long as yall actually put some love into it, and don’t sellout for a big profit. That’s how the game will die quickly.
Honestly i tried the game today and finished it today. For a mobile game, i think it’s alright. The encounters i faced was: ads reward only works fir currencies/items and not revival. I hope y’all add more lvls and chapter. The game as crazy potential devs so please keep it up, I’m looking forward for it. And please don’t end up like those pay to win games, thank you, i’ll wait for updates.
Samurai Soul is a fast-paced parry-and-deflect action game that delivers thrilling combat. Step into epic battles and master one-handed controls, so y...
| Name | Price | Type |
|---|---|---|
| WelcomeBundle | $0.99 | One-time |
| Welcome Bundle 1 | $0.99 | One-time |
| Character Bundle1 | $4.99 | One-time |
| Fire's Essence Bundle | $7.99 | One-time |
| Forever Remove Ads | $7.99 | One-time |
| Character Bundle 4 | $7.99 | One-time |
| Samurai Armor Bundle | $9.99 | One-time |
| Character Bundle 2 | $9.99 | One-time |
| Master’s Codex | $17.99 | One-time |
| Equipment Bundle 1 | $19.99 | One-time |