Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗DO GAMES LIMITED · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Intrinsically this was a decent game. However, Domini refuses to repair issues about which we always complain. The main one was the horrible lack of touchscreen sensitivity on the gameplay interface. No other developer allows us to endure such hard and repetitive tapping, which makes the game much less enjoyable and way more frustrating to play! Then there was an issue with the strategy guide, where you had to scroll through rather than being allowed to access the individual chapters. I don’t need a guide, but a newer gamer might, and this would be extremely annoying to him or her. This is not the first time Domini has allowed this issue to occur either. They do not listen or care about their mistakes, as their QA personnel keeps repeating the same ones. It’s ridiculous! Also, many of you don’t realize it, but the storyline is identical to every other game: stealing souls. Although in this case you help witches and use magic. The game had some positive aspects too. It was lengthy, there was a good variety of HO scenes and tons of puzzles, and generalized gameplay was entertaining. Oleg, get rid of the sales timer clocks and decision points and make one deluxe version of the game into a collector’s edition. That was the formula which worked so well in the first place and the one everyone loved. Your revenues will increase, and I am never wrong! Just like I wasn’t wrong when I told you the episodic format was a mistake! It was a huge one too, and cost you revenues. It’s unfortunate that I need to deduct so many stars for quality assurance issues. My rating will end up at 3 stars, for a game that should have been between 4 and 5 stars.
First of all,the touch is AWFUL!! But that is not new with Domini. Why can’t this issue be addressed? It’s not as if it has not been complained about multiple times. It is getting really old. The next issue is that there are entirely too many puzzles. It seems every action generates another one. Finally, the strategy guide does not have chapters listed under Walkthrough Menu. That means one has to use the arrow buttons to go page to page. Why should it require scrolling through 72 pages when you might just want to view the bonus chapter or collectibles?
I liked this game and was glad to see a new series from DO games. I was so tired of the same series with the same characters and same out comes, started to get boring. Thanks for the new game. Keep them coming!!!
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