Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Euphoric Brothers LTD · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game itself is quite amazing. The story is much better than it was in one and two and the secret in it is much harder to find than the secret in those two if you’re wondering, what the secret is this slow swing secret. I’ll give you one hint it’s in the red opening near the ladder, but there are a few problems with a game plan mechanics first of all, and it has the clock scene. You don’t get to see all the images because the clock is not inside of the screen and this is not a gameplay mechanic, but it’s better on PC the collecting as a keychains on PC you get to explore a play and try to find a keychain of your favorite character but mobile you just watch ads for keychains which is much less interesting and could use some fixing. The camera quality is much better than it was on one and two but it still is it it still is kind of bad and it also tends to get a little glitchy at the beginning of the Ramon chasing.
To start off it is actually really good for a free game I wish you could get the keychains around the map but who am I to complain also it gets very laggy every time I get to the Bittergiggle puzzle and when it lags at the end the final boss cutscene music won’t play also the area in the beginning where you use truffletoot for the first time the room won’t even be dark it’s plain bright at the top but dark at the bottom for some reason once more this isn’t a hate review this is a review talking about some issues I had also for some reason nabnab wouldn’t load when he falls out of ramamba’s mouth also really like the end credits
Okay, so this is for those who played it and are still scratching their heads: 1: who we play as: There are subtle hints, but it is confirmed we are playing as Flumbo. The biggest hint is at the end we get put in the same closet we see Flumbo in in the Garten of Banban VIII teaser. 2: Why did Banban want us gone?: Well, we find out that Banban was going to be destroyed because of his “issues”, and syringeon is not a fan. So he and Banban try to feed Flumbo to Ramamba. When that doesn’t work Banban has one more idea. With everyone knocked out, he takes Flumbo to the closet to lock him up, for good. 3: Theories: One of my theories is that Banban says Ramamba ate Flumbo so no one would go looking. Another is that we will help Flumbo. In GOBB 0 Slow Seline says that Flumbo is absent from most of their visions, hinting to Flumbo being locked up, and Seline goes on to say in the few, where Flumbo is present, he is accompanied by a stranger, or the player in GOBB I,II,III,IV,VI,VII, and even the upcoming GOBB VIII! So, there ya go, all the Banban lore.
The official mobile game of Garten of Banban 0! Languages available: - English - Spanish - Portuguese - Russian - Japanese - Korean - Chinese - Germa...