Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗THE ONE GAME STUDIO JOINT STOCK COMPANY · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Had fun for about a week. Don’t really have an issue with repeat puzzles. I’m competitive. I don’t like when the game decides it’s going to force me to lose by presenting the same color boxes to fill over and over until you have no choice but to fail or spend. No problem spending but I don’t like to be forced into something because an algorithm decided I should lose this puzzle before I even start…that’s why I would never drop a dime. I can’t trust the game to be fair. I like difficult puzzles but if I keep getting blue box after blue box after blue box or some other color. It sets you up to lose and if it does that then it will keep doing it and forcing a player’s hand to spend more. Bad strategy
UPDATE Aug 11, 2025: I re-downloaded it and the banner ads are gone from the bottom, hallelujah! Ads started after round 11 but they’re normal length so I can deal with it. So I’m giving it five stars. If things change then I’ll come back and revamp my review. —————— This would be a fun game if you didn’t constantly have to tap the speaker button on the banner ads at the bottom. It’s distracting to hear them and it’s definitely distracting to have to leave your gameplay to tap the button to mute them. And on top of that, we get ads in between the levels. Make the banner ads silent or stop giving us ads in between levels. Until you do one or the other, I’m deleting the game.
At about level 260ish it starts thrownig in repeat puzzles. I had an issue with the game being unresponsive to my Pencil. Tried to contact the developer several times, through bith gmail and hotmail. The developers website refuse contact. I think it is way past time for the people at Apple to get involved and start taking away some of the “wild west” mentality of the store. Start holding these developers to a standard please. A potentially good game ruined by the developers sloppy attention to detail and complete lack of follow up to bug reports. Roughly 150 levels into the game it started kicking back to the ipad home screen, forcing a do over on the entire level. It has always been hit and miss responsive to my 2nd gen pencil, and at first I thought it was the pencil causing the glitch. But now, at 167, it has started kicking me out even with my fat fingers. I have tried rebooting, restarting bluetooth, and a seance to no avail. it’s a shame because it was the best screw game on the Store even despite the glitches up until this BIG issue. Hey Developer….fix the issue and respond to my bug report and I’ll come back to the game and sing your praises.
Let's explore world of screws, pins, and bolts where your mission is to untwist screws and place them in the matching screw boxes. Each level presents...
| Name | Price | Type |
|---|---|---|
| Coin Pack 300 | $1.99 | One-time |
| Endless Treasure | $2.99 | One-time |
| Special Offer | $3.99 | One-time |
| Flash Sale | $4.99 | One-time |
| Piggy Bank | $4.99 | One-time |
| No Ads Suggestion | $4.99 | One-time |
| Limited Package | $5.99 | One-time |
| No Ads Pack | $5.99 | One-time |
| Master Bundle | $9.99 | One-time |
| Battle Pass | $11.99 | One-time |