Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗GOODROID,Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a good game overall! The only problem I have is with the misspelled word jouny! I think it’s supposed to say journey.
This game is super fun! But the amount of ads is so frustrating. I get that apps need ads to earn revenue, but to have an ad after every level? Very off putting. I’d rather just pay a fee to remove the ads.
Who as kids remember a toy called Lite Brite? It had exactly 400 pegs with 8 different colors in the toy, and some pictures to set up (or make your own). But your application does remind me of Lite Brite itself! I can handle your pictures too! Thanks! Just one more thing: please add more pictures!
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