Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Zynga Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I was drawn in by the adorable pets and was surprised by the no adds in the game. Not a single one. I’m looking forward to progress and I hope there will be more quests to receive more elementals like there was for Fernixie. Edit after playing for a while I still very much enjoy the game but one of the things that bothers me is when it suggests elementals for a region but once in that region you don’t have the necessary elements to fight in it. For example it doesn’t suggest shields and moons but now the only way to beat them is to have shields and moons. It’s a bit frustrating when it happens.
I actually really like the game. Its a good game when it first came out i played it every day then it got took down and i was honestly kinda sad. So coming back was a fun surprise only down side if if you don’t want to have your max dice on its harder to get new companions. Which is kind of sad
Was really excited when I saw the app was finally getting a big update. Unfortunately, this update came with my progress being completely reset. This kind of sucked, but they did give you one creature as compensation, and I did enjoy the game so playing it back through probably won’t be that bad. They changed the balance that the game used to have. It takes over a day to reach full stamina. I am rolling in gold, but don’t have anywhere near enough XP to actually consistently level anything up. Upgrade to buildings on fairly low levels take multiple days. For example, leveling the main base from level six to level seven takes four days. I’m not talking about gaining the resources. I am talking about active upgrade time for your construction worker can only upgrade one place at a time. This seems like a ridiculously long time for a simple phone app game especially since most phone games are built around being quick check-in multiple times a day. Additionally, on playing the game further it doesn’t seem like my progress needed to be reset. The only new thing. Is an upgrade system for the adventure mechanic. I can see why they have would’ve thought progress needed to be reset but since there’s new creatures hidden on every level I don’t think it would’ve been a problem to just start with my old resources and just hunt for the new critters. There are no new mini games. The majority of the games UI and infrastructure is exactly the same as it always has been. Pretty disappointing since I thought this game used to have potential.. I really enjoy this game. I think it has a lot of potential. Unfortunately, there hasn’t been any game play updates. I think the game has been abandoned.
Roll dice. Rescue creatures. Build your cozy fantasy world. Welcome to DICE COMPANIONS, a magical, tile-based board game adventure where every roll l...
| Name | Price | Type |
|---|---|---|
| $1.99 Store Item | $1.99 | One-time |
| $4.99 Store Item | $4.99 | One-time |
| 4.99 LTO Variant C | $4.99 | One-time |
| $4.99 Starter Pack | $4.99 | One-time |
| 6.99 LTO Variant C | $6.99 | One-time |
| 8.99 LTO Variant A | $8.99 | One-time |
| $9.99 Store Item | $9.99 | One-time |
| 13.99 LTO Variant C | $13.99 | One-time |
| 13.99 LTO Variant B | $13.99 | One-time |
| 24.99 LTO Variant B | $24.99 | One-time |