Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ngo Hanh · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’m about to play a game or play FNF or something like this game this happened it starts going to four-year-old to 12 it just doesn’t make sense
It was a good game but but some parts about it was not good. It was like it was impossible like very hard to be the first boss so I try to do all the stuff like grind and beat your first boss. try it again didn’t work out.
Trying to force people to pay for an ad free game with ads every 30s, and as soon as you open the game to play, doesn’t make people want to play your game. Spread out the ads a bit. Let people see if they want to keep playing it. And eventually paying to remove ads. This is a bit overbearing, and I lost interest in playing now.
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| Name | Price | Type |
|---|---|---|
| Remove Ads Sale Off | $4.99 | One-time |
| Ultimate Mightly Pack Sale Off | $4.99 | One-time |
| Remove ads | $4.99 | One-time |
| Hero Skill Pack Sale Off | $4.99 | One-time |
| Ultimate Mightly Pack | $9.99 | One-time |
| Remove Ads With Reward | $9.99 | One-time |
| Hero Skill Pack | $9.99 | One-time |