Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Any Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I have been playing this games for months, and I absolutely loved it up until the last update. I loved being able to move my character and actually play when I wanted to and just let it play for me when I didn’t. I have not found another game with this playing style like that. Now after the most recent update, it’s exactly like eatventure and all of the other games like that. There’s nothing different about it, and I hate it. The developers ruined this game when they changed the playing style in the update.
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| Name | Price | Type |
|---|---|---|
| Small Ticket Pack | $0.99 | One-time |
| Small Gem Pack | $1.99 | One-time |
| Medium Ticket Pack | $2.99 | One-time |
| No Ads | $3.99 | One-time |
| x2 Permanent Multiplier | $4.99 | One-time |
| Huge Ticket Pack | $4.99 | One-time |
| Medium Gem Pack | $4.99 | One-time |
| No Ads Bundle | $6.99 | One-time |
| Large Gem Pack | $8.99 | One-time |
| Huge Gem Pack | $11.99 | One-time |