Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗daisuke uehara · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I found this from a Reddit comment on a picture of the Shinjuku underground entrance. I wasn't expecting much from this game, but it's pretty fun. My only complaint is that the dpad is stuck on the left with no option to move it.
So very frustrating at first as there are really no instructions, besides just walking around collecting things without really knowing what the final objective is. But it's a very fun game. Got it done in the end and then all of a sudden you don't want it to end like that, you just want it to continue. Oh well. Good fun while it lasted.
Love the music very epic and the gameplay is amazing too! I gave it four stars due to extreme ads. I'd like to see Shinjuku Dungeon in a actual dungeon though.
The game is set in Shinjuku station in Tokyo which is called a Dungeon of Japan, It is action RPG of the retro style. Shinjuku station is said that...