Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ofek Yehoshua · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
As a cozy gamer, this one is key! I had it and didn’t get into it, but gave it a second try and am now hooked. Crisp and fun.
This is my first app I spent money on in over 5 years. I absolutely love the graphics and the missions are pretty self explanatory on how to complete them. With that being said: I wish there was a way to see who owns each storefront on the map. Starting out it’s a little confusing to figure out who is who and where they are. I also have some issues figuring out how to navigate what item has which properties. Overall I enjoy this app and can’t wait to see where the creator goes from here in potential updates. I’d say money well spent!!
I downloaded this game just yesterday because the cute graphics and cozy looking gameplay caught my attention. I loaded her up last night and immediately noticed a couple things I would like to note on and maybe suggest would make good updates: The first thing we see after character creation is a block of text welcoming us to megis island and giving us the run down on what we can do. Reading a lot of information on the get go feels like a chore, even if the story is cute and enticing. Maybe this text can be broken up into smaller snippets? Next is, I noticed or was pointed toward some arrows on the ground. Once I passed these arrows I was kind of left wondering where to go. If the game is going for more of an open concept “choose your own adventure” I think that’s a great idea. However, I feel like there needs to be more hand holding - at least in the beginning. Just to get our footing on megis. I definitely could have been told exactly where to go in the beginning, but large blocks of texts feel like a chore and I can’t be the only one. I know this game will continue to get updated and I really love the idea behind this game!! I will update as time goes on. Thank you to everyone who has worked on this game!
Land on a mystical island and start an epic adventure in this loved open world retro cozy RPG! With hundreds of quests, rich lore and nostalgic gamepl...