Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Linh Dan Le · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This thing is cool it has no ads but there is a problem you have to pay for VIP which I hate about this app but I give it five stars cause it's a cool game I love it you can do pop it and song on a piano but on the phone it's cool I love it so much!!!
When I got in the game, it asked me to do a membership and I thought it was optional so I clicked the X and then when I tried to do the piano, I had to buy it. Why isn’t it free? Would you make a free game for free games to play because that’s what you said in the ad,AND THEN NOT MAKE IT FREE like what kind of bowl is that? This is why this gets one star bad 1/10 I do not recommend unless you have the money for it but if you don’t 1/10, I do not recommend
Can someone please help me I am trying to put the game on the Home Screen but I don’t know how?
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