Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Payge Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game would probably be better if the cars could just keep on moving just for like more time it’d be more cool. Could you actually mind doing that?
The only issue I have is that when you unlock one of the thing it doesn’t stay after getting it and you have to watch a ad to get it back every time you play
The game would be better if it had some more maps and stuff and things that can explode and it needs to be more gory and bloody and realistic and more categories.
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