Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Daniel Cornelis Johannes Maria van Geel · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I like this game. Simple concept, but keeps me interested. Ads are ok. Option to not have ads, but I don’t mind because they are not so intrusive as other games and I really appreciate that.
I absolutely love this game, I’m so excited that you can zoom in. Now you just need to make easier to move it around once it’s zoomed in.
Addicting game, love it. Two pieces of suggestions to improve the game. Don’t make the rings so small or give the ability to zoom in on the rings. Second some of the backgrounds are too dark making it harder to see the rings. The lighter backgrounds provide a better contrast. Off to a great start however. Updated to 5 stars since newest update. Thanks for adding zoom feature. Another suggestion is this: when zoomed to move the whole picture I need to use two fingers. Is there a way to make that I need to use only one finger to move the set of rings around when in zoom mode? I tend to use a stylus when I play.
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