Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Dead Pixel · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Way to many ADs you can’t even play the game! I’m so sick of ADs these games don’t even make it worth it!!
After the first level, there is only one other level that I can tell. I beat the exact same level about 10 times. The fewest ads I beat the level in was 8 at about 45 seconds each. So 6 minutes or more of ads for less than 1 minute of gameplay. There is also an ad banner at the bottom of the screen. Good news is there are no in app purchases available.
Ok I love the game but I just got it and I already beat it please add more content please!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Attack hole game is a fun and challenging black hole game. In this hoard master game, players guide a hole through various obstacles to reach from adv...