Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Alp Gurbuzer · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I think this game is awesome but I feel like there is just one fluke. I really think the screen for the game should be bigger. Thank you!
It looks like it will be so satisfying to play in the ads, and then you play it for longer than two minutes and you realize it’s not fun at all, there’s so many ads you can’t even really get into the game play, it’s just repetitive and whatever the opposite of satisfying is. Seems like it’s just a scam to farm ad revenue.
The quality in the ads is way better including the floor texture and the end. The end is worse in the beginning
Collect as many diamonds as you can using the roler. Upgrade it with the right gates. Melt the diamonds you collect and start making art!