Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tapps Tecnologia da Informação Ltda. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I don’t write reviews but I think this game has some awesome potential! I love the aesthetic and the artwork is adorable. But I definitely can see some work that could be done. If you were to make it to where the bonuses from the unlock path were additive/multiplicative and didn’t replace each other I think the balancing would be better. Maybe changing the bonuses that the characters get from merging were a little more unique, like having the swordsmen have a small amount of life steal, the blockers being able to periodically absorb damage and heal it back for maybe 1.5 seconds, or making it to where the 3rd tier of archer shoots two enemies but has reduced damage. Also I think it would be nice to have a bit of a speed modifier for longer fights. I think the game is great and if it was to keep getting worked on I could see it being amazing. Add in just a few ads to make it to where you profit off of the game a little more and then you would be in the clear! Thank you for the great game. Happy coding
First of all, great graphic and smooth on everywhere. I like the game idea and love the potential, that’s why I give it a 4. But it still need some work on the improve. Everybody said needs improve the balance, I totally agree. Lamb is way too weak, I heal, but just a little not even helpful but it cost you one time for choosing it. The arrow seems overall most strong, luckily did not become crazy strong yet. The other issue I would like to complain is the time to waste during the game, the summon animation is smooth and cute, but when you watch it repeatly over dozen times then it become annoying. Also the fighting process, there no skip so I have to watch it dozen times in one game. Another issue is I kind of confuse, is this just keep fighting and fighting endless and no save on the battle process? I fight to the third area and then once all my characters dies I’m back in the beginning. It took soooooo long time to watch all those fight to get to the third map, and I hated that I have to been through all over again. And I feel it could be more complex, when you get to the map 3, you start to feel you just manually repeat to doing one thing.
Hello! I’ve really enjoyed my time with this game, but I do think I’ve reached a point in the game where the ratio of time spent to progress achieved is getting significantly worse. At Level 15 I suddenly need another 2000 points to level up, where the previous levels were at most a couple hundred. I’m hoping that we’re currently playing just the first iteration of the game. I’ve noticed that having three T3 monsters of the same type does not combine and I’m hoping that’ll be something we see in the future. Overall just hoping for more depth in the game, and better thought out character roles. Lamb is completely unplayable because of how bad it is, and cat also just kinda feels like the worse option of the remaining three. The nuns suddenly teleporting everywhere seems a little strange, and maybe the passive abilities of higher tier monsters can be a bit more impactful, as I haven’t really seen the current abilities make much of a difference in combat besides the cow tank. Looking forward to how you further develop the game (namely more game features and maybe some in-game purchases). Until big changes are made though I’ll probably have this game on the back burner just because the reward for my time put in really isn’t worth it anymore.
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