Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Muhammed Erkan · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is a great idea and I’m glad it isn’t rife with ads, but I can’t help but stop playing. The best strategy ends up being dragging the ball through and it’s not satisfying to just smash into the object like intended. Plus the only fun/good levels are the building ones, but most are those ball/pixel ones. I think with a lot of improvement it could be great but can’t say I’ll redownload it till then :/
Satisfying ASMR effects make you fill relax. Destroy what you want, make more money to give more damage to objects.