Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗PassMark Software Inc · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So while i did openly reach out to the devs regarding the app itself and any updates and also App Store regulations, back in October of last year regarding a update with the app and also how it shows iOS 11 is the minimum iOS support, they did get back to me stating it works on older iOS versions and there is no need to update the minimum support. At the time iOS 11 was legacy as now iOS 13 is the new legacy cutoff. I was told everything is being updated and v12 should be out in 2 months(which was probably a hypothetical at the time of their reply to me) its now almost the close to the end of june and no v12 in sight. Hopefully some advice feedback i gave them directly per my email also made it into the new update as I would also hate to see this app get taken down for not adhering to the guidelines. Adjusted rating as yes it still works on latest versions but hopefully an update will be heard back soon
I had installed this app some time ago, and worked perfectly across different versions of IOS (even as old as IOS 7.1.2 on an iPhone 4). It is interesting comparing results from different iPhones. However, I tried running it today and found that it crashes on IOS7.1.2 (same device I had used before). Also, when trying to run on iPhones 5D and 6Plus, the benchmark does not continue when the graphics tests are due (this is on IOS 12.5.2 on both devices). The same issue happened with an iPhone 6S (IOS 14.4.2) It only completed all tests on an iPhone 7plus with IOS 14.4.2.
You could compare your results with you own personal previous test so I can get and idea if my phone is slowing down each update or speeding up it’s a simply fix. Please add this in your next update... then I’ll put 5 stars and thanks
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