Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Fluik · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game itself is great. Things to fix or add would be an added ability to speed up the game, stop planes from hitting each other without the player having put any input(i have found that to counter this one can slow one of the two approaching planes but one of the 2 is the right choice, you slow down the wrong one and theyll crash anyways), try a 3D version?. Like i said these are things to add and as of fixing well it dont need much of that.
Great graphics and premise. Bearing in mind the airport layouts are designed to cause problems ("challenges"), the biggest concern is higher levels give clouds thick enough and covering enough screen you just kinda wait for the inevitable explosion. Combined with runways being so close to screen edge with some faster moving planes, and zero control of flight paths, it just happens. Unrealistic small separation is the only way to get to higher levels. Even if you tell all arrivals to go around so you can catch up on all the departures, the higher level cloud coverage will utterly mask a plane until it's on the runway and gonna crash into crossing traffic. Also noticed that a plane you "slow down" in the air will crawl on the runway instead of regular roll-out speed. As someone in the biz, I'd say at least give some control to path or which runways are for takeoff and landing.
Spent many hours, very fun and at times very challenging. I would ask for more levels and the ability to speed it up sometimes, otherwise, well thought out with the options as they are. Good job.
Check out Airport Madness Mobile for the full blown version with no ads! "You land a million planes safely. Then you have one little mid-air, and you...
| Name | Price | Type |
|---|---|---|
| Level Pack 1 | $0.99 | One-time |
| Level Pack 3 | $0.99 | One-time |
| Level Pack 2 | $0.99 | One-time |
| Level Pack 4 | $0.99 | One-time |