Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Thomas Ricket · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s a lot of fun for what it is. Only frustrating part is too many movements with your fingers causes the game to pause. Been playing this for around 6 years now and never gets old!
I will play levels over and over again to get high scores. I like the new version also!!!
This was one of the first games I downloaded when I first got a iPod Touch in 2011. It’s nice knowing it’s still here. Thanks for keeping me entertained all these years :)
Fingerzilla is a fast-paced, explosive game of utter destruction. Using your own finger(zilla), rain fiery chaos down upon buildings, cars, and people...
| Name | Price | Type |
|---|---|---|
| Level Pack | $0.99 | One-time |
| Stop Time | $0.99 | One-time |
| Mutation Pack | $0.99 | One-time |
| handful of tokens | $0.99 | One-time |
| Name Pack | $0.99 | One-time |
| truckload of tokens | $2.99 | One-time |