Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗ozan akbaba · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I deserve the Roblox Characters are bad
This game is a really good fun way to pass some time, and it might keep you interested for a good while. There are some good design decisions: The movement control while in the air is really cool, as is the teleporter that can allow you to teleport partway back up the hill again (and again and again, sometimes). There is also a design decision I don't understand. You get money for upgrades by getting hurt a lot, but one of the things you can buy and upgrade with that money is armor, which protects you from getting hurt. As far as I can tell, once you've got strong armor, it is hard to hurt yourself much, and as such it is hard to make much money. I might be missing something, but I don't understand upgrading your armor so you can't make as much money.
Jump and crack your bones! Devrlop your armor to gain more money! Crack your bones by hitting critical zones! Controk your character in the air.