Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ferhat Bicici · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
UPDATE- just came back after a few days of not playing. There was a pop-up note that they “had” to reset my progress to improve my playing. Unlocking the next area went from $500K to $20B! What the heck?! Why not add more areas and build up to that? Also, it’s not cans anymore, it’s phones, and something that I have no idea what it is. But it won’t even let me add to the crushers. So I can pay for and add a new item, but when I try to add it to the crushing machine, it won’t take it. This game actually seems worse now than before. Too bad, because it was fairly decent. Now I’m just going to delete. Definitely no more stars. I wish I could take away the one I was forced to give. The game itself is fine. What’s not fine is the forced ads every 60 seconds. If I choose to watch a video for more $, fine. The game will even play a forced video after my choice video, because of the 60 “rule”. It’s so rude! There’s also no option to go ad-free. You can’t do airplane mode, ya need the internet to play. If these were improved, I’d give more stars.
Look I know developers need to be paid for their games but every 15 seconds an ad for minimum of 15 seconds with the skip add function and 45 without is ridiculous. I’m spending more time in the ads than playing the game. Come on developers. Here is a idea that I think would work. Change to a reward in game for watching ads. Other games have done this and I have used this type of advertising in other games multiple times per play session.
It’s fun and all but you get to level 5 and it’s over all you can do is get a lot of money.
Crush all the cans. And recycle to save the future.