Earworm: Ear Training w/ Riffs

Nicholas Kramer · iOS

Earworm: Ear Training w/ Riffs

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Earworm: Ear Training w/ Riffs screenshot 1Earworm: Ear Training w/ Riffs screenshot 2Earworm: Ear Training w/ Riffs screenshot 3Earworm: Ear Training w/ Riffs screenshot 4Earworm: Ear Training w/ Riffs screenshot 5Earworm: Ear Training w/ Riffs screenshot 6Earworm: Ear Training w/ Riffs screenshot 7Earworm: Ear Training w/ Riffs screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Earworm: Ear Training w/ Riffs Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
5.0 ★(6)

Rating Distribution

5.0
★★★★★
6 reviews
5
0%
4
0%
3
0%
2
0%
1
100%

Top Countries

🇬🇪 GE🇰🇭 KH🇳🇿 NZ
Reviews (1)▼
★★★★★HEWG743/22/2023
Great app

Super responsive dev!

Version History (28)▼
1.4.23/6/2024
1.4.18/20/2023
1.4.04/29/2023
1.3.84/22/2023
1.3.74/9/2023
1.3.63/24/2023
1.3.53/23/2023
1.3.43/22/2023
1.3.33/21/2023
1.3.23/11/2023
Available In (102 Countries)▼
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE
Supported Languages (1)▼
English
App Details▼

If you can sing it, why can't you play it? You have millions of years of evolution and tens of thousands of hours listening to music etching melodies...

iOS App ID
1662701173
Content Rating
4+
Min OS
13.0
Size
148.7 MB
In-App Purchases
Yes
Publisher
Nicholas Kramer
US

In-App Purchases (7)

NamePriceType
token1$0.99One-time
Intro Blues 1$0.99One-time
token3$1.99One-time
drums$3.99One-time
All Access Pass$4.99One-time
coffee$4.99One-time
instruments$4.99One-time