Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗duong duc · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Don’t like the fact rags aren’t as abundant as metal and planks makes it hard to make anything then the constant ads popping up literally every 10 to 20 seconds of the game I lost part of my raft because an ad started as a shark attacked which isn’t right or fair to the person playing honestly don’t waste your time on this game please I strongly don’t recommend till the makers of the game fix the ad problem and the lack of materials
Fame is unplayable due to ads every 60 seconds. Kind of a joke
It’s a good game I would love to keep playing I got to level 9 but I would rather have the option to pay for no ads than watch an ad every time it turns day and every time it turns night
Want to enjoy the ocean life games & perks of living on vast survival water with horrible shark attack? Then start your life mission on surface of Dee...
| Name | Price | Type |
|---|---|---|
| 50 gold | $1.99 | One-time |
| 130 gold | $4.99 | One-time |
| Special 01 | $4.99 | One-time |
| 300 gold | $9.99 | One-time |
| Special 02 | $9.99 | One-time |
| 650 gold | $19.99 | One-time |
| 1700 gold | $49.99 | One-time |
| 3500 gold | $99.99 | One-time |