Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗puzzle studio · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is almost unplayable because the ads are so frequent. I’ll echo the sentiment of another commenter that when the “watch an ad while the game loads” is something I’ve never seen before, and sounds like a lie. It’s just the developers making you watch an ad just to play the game. Then you have to watch one about every 500 points. It’s like “You’ve made 2000 points, take an ad break!” How about don’t break my immersion in the game to punish me at every little milestone?! Ugh. I like block stacking games, but this is a cash grab.
I don’t mind ads, but when you’re getting new players and immediately when they open the app they’re slapped with a “watch an ad while the game loads” that isn’t a good look. I’ve never seen a game do that before. I’d understand if it’s after a level is completed but during the loading screen is ridiculous. Other than that, it’s a decent game
I was on level 13 yesterday during the day and was kicked back to level 10 last night. That is so wrong. The only reason that I am still here is because I enjoy it. Not so much anymore. Considering leaving.
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