Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Luka Parascandalo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I didnt get it at first since I would die so quickly trying to fight everything. Once I learned the risk/reward of when to fighting enemies for item boxes it all clicked. Novel concept, really well priced, no micro-transactions. Wish there were more games with the model on mobile.
I like the game a lot, but I wish there was some explanation about the miss (2 backwards arrows) or crit (1 forward arrow meant) on the character selection page. Maybe it’s supposed to be obvious but I haven’t figured it out yet. I feel like I’m missing out on an element that would add more depth to the game. If it was explained in the tutorial, I didn’t see it.
Great strategy-action hybrid with much more depth than first meets the eye. You’ll upgrade equipment, fighters, potions, you name it. But to truly succeed, you’ll also have to pay attention to he path you take. There’s a lot of strategy in your movement alone, not to mention the enemy movements and attack patterns. Will be playing this indie gem for quite I while I have a feeling. Great job and best of luck to the developer!
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